Daily Pop-In Review


Daily pop in review

The Daily Pop-In is now over, but the discussion is just dying down. Before reading my review of the event, be sure to see what it was about, including the prizes that were given.

The 2 weeks worth of prize started out with a huge 200 credits. In my opinion, that is an awesome prize! It can buy you two items from the Poptropica Store if you play your cards right. The next prize was 50 credits. This isn’t hat great of a prize, especially since we just got 200, but it isn’t all that bad either. I mean, credits are credits, right?

That was how I felt, until the next promo code was announced. It got you a measly 5 credits, which can’t really get you anything. Still, I had hope for future codes.

FartgunNext up was 75 credits. Okay, credits are great and all, but we were promised more. Thankfully, the next prize was different… a fart gun! With the item equipped, you could press space bar and shoot out a green mist from your gun, which causes other Poptropicans to turn green. While this isn’t an amazing award, it brings hope for things to come.

After that, we got another 75 credits. It’s great for buying something in the Store, but we have already gotten a lot of credits.

But don’t give up just yet! The next prize was the twin power, which duplicates your Poptropican, allowing you to follow yourself around! Most people weren’t too thrilled with this award, but I actually like it. Who wouldn’t want more Spotted Dragon? XD

Sadly, the last 3 prizes were all credits. 75, 20, and lastly 100. 100 was a good number to end on, but there were just a LOT of credits.

Okay, now that everything has been recapped, time for my overall review.

daily pop in

Credits are great. For Poptropicans without membership, this gives them a great opportunity to buy things from the Store. Giving credits out, instead of items/costumes, also gives the player more options. It lets you choose what you want, instead of you winning something that you don’t like. However, it doesn’t really help members that much.

Of course, we did get 2 prizes that weren’t just credits. First was the fart gun. Don’t get me wrong, everyone loves a good old fashion fart joke, but this item is just not all that appealing to me. Especially since it was also an old Despicable Me Ad prize (I also think Minions are overused). Second was the twin power, which I have already explained that I like, even though most think it isn’t amazing.

Anyway, during the event, the Creators tried to create their own excitement. Even before the event had even started, the Poptropica Creators seemed to hype up the event, way more than it was worth. With the event’s announcement, this was said:

The prize varies every day — it may be credits, or an item, or a costume. You’ll have to come back every day to get them all, because each code will only work for one day!

Plus, judging by the image they gave (shown above), the prizes were going to be very rare and possibly limited edition from the past, such as the Golden Pop Star that was featured. Sadly, there was not a single costume awarded.

Many players expressed their disappointment and the Creators apologized, but nothing more than that. In my opinion, if the Daily Pop-In was suggested to be more low-key in its announcements, than we would have been more pleased.

Overall, I give the Daily Pop-In a 4/10.

I’m sorry, but that is just what seems right. Although…

We’ve had an absolutely blast giving away so many free credits and items over the past two weeks. The Daily Pop-In Prize is over for now, but you can bet we’ll be doing more like this in the future!

Captain Crawfish did say that more things like this will happen in the future. We live and learn, so I expect the future to be brighter.

We also have the Timmy Failure giveaways to look forward to!



How Bazaar: A Review

Hello everyone! It’s been a LONG time since I’ve done a review for an episode (last review was in May) XD , and I thought it would fit to review the first episode of Arabian Nights: How Bazaar, since the second episode is coming soon.


From now on, I’m going to write reviews a little differently, by rating several factors. Plot, music, setting, and game-play.

*Contains Spoilers*

ancharacterHow Bazaar:

After the forty thieves ransack his city, a desperate sultan has one request: find the thieves’ lair, and bring back his most cherished possession!

The beginning of Arabian Nights provides a mysterious build up for the upcoming development in the story, with elegant and secretive scenery.

Continue reading

Mission Atlantis: Into the Deep Review


“It was supposed to be simple: photograph rare sea creatures, then head back to the surface. But a stunning discovery leads you to a brand new mission!” (from the Mission Atlantis info page)




 Mission Atlantis Episode 1 has charming creatures and mysterious under-the-sea layouts, but lacks a big plot and characters. (for now, we have yet to see what the other episodes are like) 



I enjoyed the first episode of Atlantis for ten minutes. I know what you make be thinking, but you might be wrong. It isn’t like I didn’t enjoy it after the ten-minute mark, it was that I finished the entire episode in ten minutes. 

Survival had the feeling of being “lost”, but Atlantis makes you feel cramped in your bubble sub when swimming around the rock-formed maze.

Don’t get me wrong, I did like Mission Atlantis. The music was pretty great, and I really liked the different sea creatures. My favorite was the cuttlefish. 



I think the reason I disliked Atlantis the most, was because how short it took for me to complete it. I did like the ending, more than the Survival ending, actually. I’m curious to see what lies beneath the surface…


Rating: 3/5 stars 

Mission Atlantis is worth diving into if you have a short amount of time, want to see some extraordinary creatures, and a mysterious castle. 

Comment below on:

Your rating of Mission Atlantis

Your favorite sea creature you discovered

Your ranking of completion!

Hope you enjoyed my review! 🙂


Survival: Crash Landing Review

“Night has fallen and the temperature is dropping. Alone in the forests of the Yukon, you must find a way to build a fire-but time is running out.” -Poptropica Survival Tour http://www.poptropica.com/island-tour/survival.html

Poptropica: Survival just might be the masterpiece we have waited for.

On Thursday March 20, Poptropica released the first episode of Survival. What is unique about “Survival”, is that it is the first ever episodic island. That means, that small “islands or quests” will be released quicker than any other island. In my opinion, that is a great idea. Ever since we got the New and Improved Islands, we have had to wait even longer for a new island to be released. One of the cool things about Survival, is the fact that it has all of the features a New and Improved Island would, and we didn’t have to wait forever for it to come out!

In this review, I will go over several things about the new Survival Island, including story, music, background/landscape, and more.

Please feel free to comment on what you think!

*May contain slightly small spoilers*

When you click the Survival island, you see a short scene of your blimp being hit by lightening and dark weather, and you are soon trapped in the Yukon forest. Great.

You can hear the wind blowing, and the twigs snapping, and a quiet music in the air, as if that will calm you down. It doesn’t. You need to find supplies to build a fire, as your body temperature slowly decreases.

In the distance, you hear pecking on bark. A woodpecker. The Poptropica Creator’s didn’t forget a single detail when it came to the music. It actually helps you in the game, when you need to follow the bird in the trees. As you progress through the story, you notice that you haven’t turned off the music, which is very different. Usually, you turn off the music after awhile, because it gets very annoying and stuck in your head. But there you are, still finding dry kindling with the wind whistling in your ears. You don’t want to turn it off. The music adds another layer of the warmth you don’t have, and are trying to find.

The landscape/background of the forest is simple, but actually looks like a cartoon forest. Even the grass dances in the wind. On any other island, there are distinct differences in each “area” or “street of some sort”, but the forest almost looks alike, everywhere you go. That’s another awesome thing. It makes you almost feel lost, like you are really in the Yukon freezing your toes off. Almost.

The storyline. Not much too it, but I have to admit, that is was kind of challenging. Much more than Monster Carnival and Mocktropica. Those two islands didn’t take me very long to complete (neither did Survival) but at least in the Yukon, I didn’t know where to go to find supplies. In Mocktropica and Monster Carnival, it seemed like they handed you the tools you needed, instead of having you look for them yourself.

Overall, I think Survival was just what we needed. I can tell you that I am excited to “catch my next meal under the ice” in the second episode: Hook, Line, and Sinker, coming soon.

Survival: Crash Landing rating: 4.5/5

Hope you enjoyed my review! 🙂 (I will likely do another one for the second episode)


Poptropica Labs: HP’s Review

Hi Gs,

Poptropica Houses?  Naw, that’ll neve–

poptropica labs logo

I was using a suggestible wifi hotspot on the parking lot of Pizza Hut today. I had to make my post about Mocktropica for everyone. I went ahead, and just for fun, logged into my Poptropica account. What did I see on the homepage? Something new:


Poptropica Labs is a new feature for members that allows them to test new and unreleased to the public features. Believe me, I am super excited to see how this turns out. I’m sure most of Ohio and some of Kentucky heard my girly scream when I saw the promo screen.

The newest test is called “Lands”, and is a sort of island maker with cool new features.

So, let’s see what this island maker can do!

The Lands

Guess what? These labs are in the old format! I’m starting to conclude that Poptropica will never be fully converted into SUI. The main hub of the game will stay the same. Anyway, this was a pretty wild experience! As a beta tester, I couldn’t save my “lands” that I created, but I still had some fun with it.

In a nutshell, this new feature makes Poptropica sorta like Minecraft. It is endless.

The idea is that you can create your own land from scratch. This land can be rainy, volcanoey (is that a word? Google doesn’t think so. 😛 ), crystally, or paradise. You can jump from pregenerated island to pregenerated island, each one different in it’s own way (Note: the blimp goes way too slow on the map…). Generate your own here: http://static.poptropica.com/popups/Demo/landPrototypeMap.swf


When you find an island that suits you, you can start customizing and developing it. Actually, I think that the term “island” should not be used… instead, just use land. Because running around and jumping on platforms is not an island.

The Petspets

Sadly, instead of narfs, Poptropica gives us pet rocks. They have eyes that follow your cursor, sometimes are evil, and did I mention narfs? We need narfs. All these pets do is jump around, run away from you, and act depressed. You hatch these little angels for 10 pop coins each, and they are not worth it. xD

When an angry rock happens to hatch, just blow it up before it chomps on you. Those guys are really annoying. 😛


The Pop Coins


You probably have been questioning my mentioned “pop coins”. Guess what! Mocktropica is turning into a reality! In labs, everything costs money. When you’re all out, blow up stuff and mine for more! Actually, this feature turns out to be a lot of fun! Although it is a little hard to mine with bombs, I still enjoy this feature. Until you run out of land to blow up and the only place left with money is under the thing you are building… >.<

When you see a sparkling in the soil under you, you blow up the land until you reach it to earn money. Sometimes you’ll only get 15 pop coins, sometimes you’ll get hundreds in big bags. And sometimes, just sometimes, a bag of money will fall out of the sky, and you will have to chase it to the end of the screen to get it. I’m not even joking.


The (Fail) Houses

When you finally get around to making a house after trying out all the new features of rocks that move and blowing stuff up, you are going to fail. Miserably.

Turns out, when your environment is rainy, your house will not block out the rain. I guess I didn’t get the memo while creating my house, because I actually made one that you could go into…


So… yeah. You can also do some pretty awesome stuff with the backing of your house:

pict (1)

I put air vents to blow me up the second floor, and mattresses covered the floor when you get there. Don’t ask why that rope is there… Anyway, you can make windows and wood/stone/bamboo backgrounds, etc. I also didn’t get another memo, which was that you can rotate your items with the left and right arrow key. 😛

The Tools

Poptropica (2)

As you can see in the picture above, the tools that you can build with are limited. You can have a rope, a mattress, an air vent, a door, adjust the water level, an egg that hatches a rock, a stupid basketball that gets stuck in places, a bomb, a ground pile, a stone pillar, a crate, a bunch of building supplies, and that’s pretty much it. Not much to play with it you ask me.

The Survey

After you finish your fun, you can take a survey and tell them what you think. I’m not going to give the link to everyone because that would definitely mess them up, but I can and will tell you that according to the survey, they have big ideas for this thing:


Those are all great ideas! What do you think about those possibilities?


I think “Lands” needs a little more work. The pets need toys, the tools need additions, the rain setting needs to be able to be turned off, and the angry pets need to appear more. 😛 Those guys are fun. And sorry if I was a little critical in my review… I was expecting something a little different. 😉